
Liliana.
Azmi-Galoczi
Practitioners
ILO: 15/12/19
As my individual learning goal, I plan to complete my research about J.K. Rowling and a writer one of their character biographies/short story from Riot Games. But I complete my research about them bit-by-bit over time in school, after school, and during the holidays.
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From these tasks, I will learn further about their life of careers and how they manage their careers today. However, if I don’t manage to complete an interview with a writer from Riot Games, I will research the company as a whole instead.

J.K. Rowling

J.K. Rowling is an author, film producer, television producer, screenwriter and philanthropist. Rowling is famous for her Harry Potter (1997-2007) stories that thrived millions of people’s imaginations and magic within them from Rowling’s wizarding world. And even though J.K. Rowling designed these stories for young teens, people of any age enjoy these magical and fascinating worlds - hence the publishing in more than 60 languages and fame for her creative imagination.
Not only has J.K. Rowling created the Harry Potter series, as a film producer, and screenwriter, she helped produce the films of Harry Potter, as well as writing many other novels in different genres, such as adult crime books, and three of them (The Silkworm followed in 2014, Career of Evil in 2015 and Lethal White in 2018) have been adapted for a major television series for BBC One (BBC, 1936).
However, the majority of Rowling’s work is about her wizarding world. For example, not just Harry Potter, but also:
Fantastic Beasts and Where to Find Them (supplement to the Harry Potter series) (1 March 2001)
Quidditch Through the Ages (supplement to the Harry Potter series) (1 March 2001)
The Tales of Beedle the Bard (supplement to the Harry Potter series) (4 December 2008)
Harry Potter and the Cursed Child (story concept) (31 July 2016)
Short Stories from Hogwarts of Power, Politics and Pesky Poltergeists (6 September 2016)
Short Stories from Hogwarts of Heroism, Hardship and Dangerous Hobbies (6 September 2016)
Hogwarts: An Incomplete and Unreliable Guide (6 September 2016)
Fantastic Beasts and Where to Find Them: The Original Screenplay (19 November 2016)
Fantastic Beasts: The Crimes of Grindelwald – The Original Screenplay (16 November 2018)
What was her first job?
J.K. Rowling’s first worked as a researcher and bilingual secretary for Amnesty International. However, in 1990, while sitting on a highly delayed train from Manchester to London King’s Cross, she conceived the idea of Harry Potter, and over the next five years, she began to map out all seven books of the series. She wrote mostly in longhand and gradually built up a mass of notes, many of which were scribbled on odd scraps of paper.
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From then on, she took her Harry Potter notes wherever she went.
She moved to northern Portugal to teach English as a foreign language, married Jorge Arantes in 1992 and had a daughter, Jessica, in 1993.
But when the marriage ended later that year, she returned to the UK to live in Edinburgh, near to her sister, with Jessica and a suitcase containing the first three chapters of Harry Potter and the Philosopher’s Stone.
From then on, whilst training as a teacher and began teaching in the city’s schools, she continued to write in every spare moment.
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How did she progress?
Despite her clinical depression and surviving on state benefits, J.K. Rowling finished manuscript for Harry Potter and the Philosopher’s Stone which was typed on an old manual typewriter.
Upon the enthusiastic response of Bryony Evens, a reader who had been asked to review the book’s first three chapters, the Fulham based Christopher Little Literary Agency agreed to represent Rowling in her quest for a publisher. The book was submitted to twelve publishing houses, all of which rejected the manuscript.
However, a year later Barry Cunningham from Bloomsbury agreed to publish the book, but he advised Rowling to get a day job, since she had little chance of making money in children’s books.
Soon after, in 1997, Rowling received an £8,000 grant from the Scottish Arts Council to enable her to continue writing.
In June 1997, Bloomsbury (Nigel Newton, 1986) published Philosopher’s Stone with an initial print run of 1,000 copies, 500 of which were distributed to libraries. Five months later, the book won its first award, a Nestlé Smarties Book Prize. In February, the novel won the British Book Award for Children’s Book of the Year, and later, the Children’s Book Award. In early 1998, an auction was held in the United States for the rights to publish the novel, and was won by Scholastic Inc., for $150,000.
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J.K. Rowling then moved from her flat with the money from the Scholastic sale, into Hazelbank Terrace in Edinburgh.
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By each book of series published, each book increasingly sold into millions in just 24 hours - breaking all sales records and awards. In the end, the Harry Potter books gained recognition for sparking an interest and fascination among the young.
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What is she doing now?
Now, J.K. Rowling continues to write advanced stories of the life of Harry Potter and his child, as well as developing further stories of Fantastic Beasts to maintain and reveal the origin behind the world of wizards and magic in the 1900s, as well as winning many awards for her work and campaigns.


Is there anything iconic about her work?
Despite her Harry Potter series being world famous for rising fascination and awe among millions to billions of people of all ages, she has represented strength and rebuilt her life from when she was a single mother on welfare and typing down her ideas on an old typewriter and proving the twelve publishers wrong when her book became a bestseller and won countless awards in all her books from Bloomsbury’s publishing.
But in terms of J.K. Rowling’s work, most iconically, Harry Potter is the most, undoubtedly, one of the most recognised franchises ever to exist, hitting the bookshelves with the first book as soon it was published - and again with Rowling’s continuation of the stories. The stories show the complexities of the human psyche; the motif of the series is simply, and very clearly, good versus evil.
The other reason behind Rowling’s successful establishment - and this is important, is because the world Rowling creates is richly imaginative, detailed and has its own mythologies with half of the existing myths living with her own myths. The magical world is separate from reality, however it still appears to exist in our society. For example, the characters grow up in real counties we recognise, Harry grows up in Surrey and many of the battles occur in the skies of London, and World Cup Quidditch tournaments take place with wizard players from around the world, like Bulgaria versus Ireland in the Goblet of Fire.
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But overall, the main icon of J.K. Rowling’s stories is the wholeness, the vulnerability and the strength of the characters’ journeys that make the series so worthy. And because the magic is implemented in the real world, makes us want to experience magic, to fly and converse with the talking hat
What did she say about her work?
Firstly, J.K. Rowling answers one of her FAQs on her website, explaining about what she loves about the writing life. She discusses how writing is “more of a need than a love. I suppose I must spend most of conscious life in fictional worlds”. This can convey to us that Rowling is always working and being inspired by other works to create her imagination to be written into books. Which is further proven when she explains that “it’s just that I have other worlds in my head that I often slip in and out of”. Even though the Harry Potter series were a constant imaginative world without slipping “in and out”, perhaps these imaginations are to be future works to be written. But this is also because when Rowling was managing with two highly contrasting fictional worlds: Cormoran Strike and the Wizarding World, even if Rowling has no problem moving between fictional worlds, even if she’s working on them simultaneously.
However, when J.K. Rowling started developing the story and character of Harry Potter, the boy was a reflection of Rowling’s life when she lost her parents and felt under a dark cloud - just like when Harry lost his parents and felt under the cloud by living in his worst family’s house.
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Do her projects vary or are they similar?
Since J.K. Rowling is more recognised for her wizarding world, her works would be seen as similar, and very much so since she mainly writes and works on her wizarding world. However, Rowling has created reality fiction books of crime and nothing beyond that… but that does confirm that her projects vary, because of how Rowling has interests in other stories and slipping “in and out” of her story ideas, and simultaneously working in two worlds.

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How does she organise her work?
A fan, on J.K. Rowling’s opinions archive, asks what is Rowling’s typical writing day. Rowling tries to start working before 9am, because “the earlier in the day I start, the more productive I am. In the last year or two I’ve put in a couple of all-nighters I\on the screenplays for Fantastic Beasts, but otherwise I try and keep my writing to the daytime.”.
To ensure she is within her working bubble, she likes to work in her writing room , which is in the garden from a minute’s walk from her house, and makes sure she tunes her radio to classical, since having conversations through the speakers make her distracted when working, “although a background buzz, as in a cafe, is always comforting”.
Another fan asked about tips for writing. Rowling categorises her explanations under Reading, Discipline, Resilience and humility, Courage, and Independence. In short, Rowling informs that in order to successfully write, you have to be “a devoted reader. Reading is the best way of analysing what makes a good book”, and writing “even when the muse isn’t cooperating”. As well as, when writing, even if your second self could be convincing you that the work is rubbish and being rejected by publishers and agents, you must take breaks and continue writing. In addition to when feeling like “a conspicuous failure” you must keep submitting your work and learning your way through about writing.
What techniques does she use?
When writing, it can be a case of which comes first, plot or character? For Rowling, she’s most interested in character “but plot usually comes first”. For Rowling, she needs to know the main outlines of the plot before creating the characters. But some people can create their characters first and adapt the stories around them. Therefore, a couple of Rowling’s stories have grown out of a single character and “character can be plot” - which I agree and would, personally, be comfortable with, because as you develop the story around them, you can become attached to the characters and end up living with them and become more motivated to write.
In terms of her Harry Potter books, the perspective of the reading is third-person, but despite that, Rowling focuses her sentence and paragraph structures, vocabulary, and descriptions are in Harry’s eyes and mind for the readers to feel what he feels and experience what he experiences.
A great example of one of J.K. Rowling’s quotes of a descriptive introduction of a character, Albus Dumbledore, from Harry Potter and the Philosopher's stone (1997), chapter 1, page 9, she uses quite basic vocabulary, but uses multiple and pieces them together to create a flow of image in our imaginations.
“He was tall, thin and very old, judging by the silver of his hair and beard, which were both long enough to tuck into his belt. He was wearing long robes, a purple cloak which swept the ground and high-heeled, buckled boots. His blue eyes were light, bright and sparkling behind half-moon spectacles and his nose was very long and crooked, as though it had been broken at least twice.”
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And because she’s describing a character, she uses complex sentences linked with commas but also separated with full-stops to proceed onto the next descriptive feature of Dumbledore. She does this because this scene of the book is a slow-paced environment, which enables her to fully describe Dumbledore, but also wanted the readers to really observe into the character’s appearance.

Even though I attempted to contact Rowling through email, one of her team replied that she’s busy spending time with family - which is understandable, since I read up about one of Rowling’s answers to a fan, she informed that, now, family comes first, which I appreciate, as well as considering that she has to work with persistent amounts of questions from fans, and fan-fiction. Including back to back projects of her magical wizarding world.
Despite the fact that I didn’t manage to get an email interview with J.K. Rowling, I successfully researched a lot about her across the internet for me to meet the criteria, as well as reading her books during commute to college and being inspired by her style of writing.
Reference:
J.K. Rowling (2004) About [Online]. Available from: https://www.jkrowling.com/about/ [Accessed 11 December 2019].
Louise Thacker (2018) What Makes Harry Potter Iconic? [Online]. Available from: http://www.scififantasynetwork.com/makes-harry-potter-iconic/ [Accessed 15 December 2019].
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J.K. Rowling (2004) Archives: Opinions [Online]. Available from: https://www.jkrowling.com/opinions/ [Accessed 30 December 2019].
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J.K. Rowling (1997) Harry Potter and the Philosopher's Stone, London, 50 Bedford Square: Bloomsbury Publishing Plc.

Riot Games
What is their ethos or goal?
Riot Games, a young games company established in 2006, is mainly most recognised for the game League of Legends (2009). Since Riot Games became an esports from the intense gameplay of teamwork, the company’s main goal now is to make esports sustainable and rather than it being always an investment, they want to break it even and make money in different areas around the world.
But when maintaining their games, they believe that player experience comes first and ensures with each other the games are executed with excellence. To further explain with evidence, a dev/ diary by Riot Games on YouTube (Google, 2005), Jessica Nam discusses about the updates from January 2018 for the game from the feedback the company received. As she explained about the updates and actions they were taking as a result of the feedback they heard, it proved to me that Riot Games always brings player experience first when developing and updating a game to ensure audience satisfaction. Jessica discusses that “we want to keep supporting runes and make sure it’s still providing you engaging options in the pregame. As you keep getting more comfortable with the system, we’ll focus improvements on areas which aren’t getting as much use.”. In addition to this, Jessica also informs that the team will also be updating on the champions’ attacking path mechanics to suit with as much player styles as possible to ensure inclusion and satisfaction.
“Our goal is to deliver the best experience to players. Our values guides how we make decisions and how we want to make Riot an incredible place for all Rioters.”


How many people work in the company?
As of 2018, Riot Games operates 24 offices around the world, in which employs 2,500 staff members and the company has been featured as high as 13th on Fortune’s 100 Best Companies to Work For list. The company first started with the founders Brandon Beck and Marc Merrill who were looking for interns in a “super scrappy” office. Paul Bellezza, Jeff Jew and Colt Hallam and other employees, were mainly hired to play test the game, until the daily play testing made them realise that they couldn’t achieve any objective in the game, it was merely a “flat plain” of just “smacking each other”. So the interns and other people started to become “lazy” and the gameplays became “sloppy” so one of the producers noticed this and ensured them to play the game everyday, and from then on, they did, as well as taking note of improvement and prioritising what needed to be done for the game, creating characters, and helping create the game.
The company was set to create a demo from their new game to be advertised, and it took a lot of learning to knowing how to build a server, concept art to 3D art and animation, picking out music and creating a video of the demo. It was a lot for them in just two weeks, but in the end, the audience really enjoyed it and played the game, boosting the company to make more and improve it. And throughout the years, the company continuously built and improved the one game to be the product we recognise as League of Legends, a game for hardcore gamers and an esport.
From then on, since the game became highly popular and highly used, players develop an emotional growth with the characters they tend to play as and feel comfortable playing as their particular character. Therefore, after viewing their website with a page of 146 characters - and more to be created in time. Each character has their origin: personality, their own quote, their abilities, of course, but most importantly, their own biography and short story to make the characters be them. This, therefore, requires a large department of artists and writers to work together and communicate with each other to develop these people in the game.
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What are the different departments/job roles? (All links below accessed 5 January 2020)
The departments that Riot Games holds are:
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Art https://www.riotgames.com/en/work-with-us/disciplines/art
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Audio https://www.riotgames.com/en/work-with-us/disciplines/audio
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Compliance https://www.riotgames.com/en/work-with-us/disciplines/compliance
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Data https://www.riotgames.com/en/work-with-us/disciplines/data
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Development Management https://www.riotgames.com/en/work-with-us/disciplines/dev-management
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Engineering https://www.riotgames.com/en/work-with-us/disciplines/engineering
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Esports Operations https://www.riotgames.com/en/work-with-us/disciplines/esports-operations
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Facilities https://www.riotgames.com/en/work-with-us/disciplines/facilities
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Finance https://www.riotgames.com/en/work-with-us/disciplines/finance
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Game Design https://www.riotgames.com/en/work-with-us/disciplines/game-design
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Information Technology https://www.riotgames.com/en/work-with-us/disciplines/information-technology
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Insights https://www.riotgames.com/en/work-with-us/disciplines/insights
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International Operations https://www.riotgames.com/en/work-with-us/disciplines/international-operations
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Internships https://www.riotgames.com/en/university-programs
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Legal https://www.riotgames.com/en/work-with-us/disciplines/legal
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Live Operations https://www.riotgames.com/en/work-with-us/disciplines/live-operations
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Localisation https://www.riotgames.com/en/work-with-us/disciplines/localization
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Merchandise Operations https://www.riotgames.com/en/work-with-us/disciplines/merchandise-operations
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Narrative https://www.riotgames.com/en/work-with-us/disciplines/narrative
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Product Management https://www.riotgames.com/en/work-with-us/disciplines/product-management
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Player Support https://www.riotgames.com/en/work-with-us/disciplines/player-support
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Publishing https://www.riotgames.com/en/work-with-us/disciplines/publishing
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Quality Assurance https://www.riotgames.com/en/work-with-us/disciplines/quality-assurance
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Revenue Strategy https://www.riotgames.com/en/work-with-us/disciplines/ecommerce
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Talent https://www.riotgames.com/en/work-with-us/disciplines/talent
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And UX Design https://www.riotgames.com/en/work-with-us/disciplines/ux
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They may seem a lot to hold, but each of these main departments hold sub departments too, each are presented in their links above.
Is it AAA, medium, or independent?
Riot Games is a subsidiary company, meaning it is owned by Tencent (2011), but was majority-acquired by them in February 2011 and fully acquired in December 2015.
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Do they collaborate?
Riot Games are generally independent with their games, and their main task is to continuously improve their own game, as well as their upcoming games in further 2020. But they have collaborated with some of their mini games.
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Do they collaborate?
Despite Riot’s constant game updates, they have made League of Legends in 2009, and games to be in further in 2020 are League of Legends: Wild Rift, Teamfight tactics, Legends of Runeterra, and games to be announced, code named as Project A, Project L, and Project F.
But they have also developed mini games of arcade: Astro Teemo (2013), Cho’Gath Eats the World (2014), Blitzcrank’s Poro Roundup (2015), all three collaborated with Pure Bang Games, and Ziggs Arcade Blast (2017). In addition to this they also made two Shoot ‘em up games of Star Guardian: Insomnia (2018) and PROJECT.EXEcute, and a sports game Super Zac Ball (2018).

Is there anything iconic about their projects?
Out of all of their games, League of Legends is their most iconic project, and is usually recognised by many people around the world, as well as played the most. Since it’s become an esport, people recognise the game from, perhaps, their favourite professional players.
The other aspects that makes the game iconic is how the company merged together with staff and creativity to create a unique, fascinating characters that are heavily worked on with story background, appearance, behaviour and abilities and then finalised to be implanted into a game. As well as this, each character has their own login theme music, music composed in a particular way to match each character as who they are.
And if the players are interested in the characters they play as they can access the League of Legends website and read further about their characters’ biographies and short stories.
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Are their projects similar or do they vary?
Despite how Riot Games only has one game present, including their mini games that are not as used as much as their major game of League of Legends, the majority of their mini games are similar to the League of Legends, apart from some others such as PROJECT.EXEcute, a top-down shooting sci-fi game.
However, the upcoming games in 2020 are a continuation from League of Legends but with new mechanics and new environments for the players to experience.
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But in terms of the production project, the character biographies from the long list of Champions each have a similar writing style even if they were written by different writers. Supposedly before writing, they were all assigned to write in a particular style to ensure they are presented in the same technique of writing, yet presented a particular story for each character.
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How do they organise their projects?
When it comes to creating a new character, they usually come from a sketch from a napkin at a cafe, and then bursts into life from countless ideas and teamwork from the staff.
Realistically, though characters can still thrive from napkins, the ideas are taken into the studio, and are then flourished from many creative staff members, discussing story, behaviours, appearances, their purpose, and purpose towards the players.
During the ideas, concept artists will sketch out ideas and concepts to be further discussed during the planning stage.
Once confirmed, the concept artists will sketch and draw designs of the confirmed character plan. And then modelled and animated.
It is then imported into the game to be playtested and adjusted from errors.
Further play testing will occur from staff and professional players and will heed feedback to take account and use them as improvements for the character and game - which is Riot’s initial goal: to improve.
But with the narrative team, after the concept artists have sketched out the concepts of a character, the narratives will start researching through reading ranges of books to gather ideas from the stories and events they have read - or even from their own imaginative ideas. Then they will come together in a meeting to flourish their ideas through post-its and communicate and discuss their thoughts, merging their ideas together to create one unique biography and story to make the characters what and who they are.
What techniques or methods do they use?
In terms of creating their games, for example, their new upcoming game Legends of Runeterra, they’re using the methods of using Unity (Unity Technologies, 2005), programming in C# for both client and server to prioritise correctness and legibility, and designers will use Python to script content of cards and quests. In addition to this, they will also use Git and LFS for version control to contain large piles of binary data for textures, audio, vendor tools, etc.
But just like their related game League of Legends, Legends of Runeterra will be set up to ship a patch every two weeks. Which is important to them because to keep the game’s main development branch stable, and to ensure that any intense experiments with new features or gameplay take place in their own development branches.
But as they constantly script code and programming, they have loads and loads of playtesting to be done to ensure that everything is executed perfectly - making it work, through services and client, making it presentable, making it balanced, and finally making it shine, where the game is fully playable on an internal environment, and then it can go public.
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However, writing-wise. As I read through multiple biographies and stories of characters Ahri, Warwick, Aphelios, Aurelio Sol, Ezreal, Kai’Sa, Quinn, and Rengar, they were really interesting to read, especially the stories of Ahri and Ezreal, and biography of Warwick. But because I will be writing a short story of my own about Red in another character’s eyes, Lewis, I will be focusing on the short story side of analysing.
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In Ahri’s story of A Fair Trade, written by Rayla Heide, used a great imagination of a cinematic animation, as if presented as a YouTube video, because sometimes my painted images in my mind can be faulty and left unmanaged to imagine the scenes the writers are trying to describe to us. However, personally, Rayla really engaged with my reading by engaging myself with the main character Ahri, experiencing the world in her perspective in third-person format.
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In terms of this format, this can suggest that Rayla wants the readers to feel as if we are beside Ahri and grow a liking to her. Especially when she gratefully “smiled at” the man who was offering his products to her as flexibly as possible to gain any kind of money.
(Paragraph 5 - line 1)
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However, at the beginning of the story, it starts with the smell of “burning incense and rotting cabbage”, which is rather unpleasant, but as Ahri strolls through the market she was carrying “golden stones since before she could remember, though she had no knowledge of their origin.”. This implies to us that Ahri remain curious about and foreshadows Ahri’s eager to find their origin further in the story.
(Paragraph 1 | paragraph 2 line 5)
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After the introduction of Ahri’s objective, she takes us readers with her to “a new environment”, and definitely a new environment as she “passed a stand with dozens of woven baskets filled to the brim with polished rocks, shells etched with legends from a seafaring tribe, gambling dice carved from bones, and other curious items.”. The small list of the items convey that Rayla wrote them in a certain order of from rather normal: “polished rocks”, to extremely bizarre material: “gambling dice carved from bones, and other curious items.”.
(Paragraph 3 - line 2)
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As Ahri proceeds across the market, passing by “spiky orange vegetables”, and “fruit that shifted colour with the weather”, we abruptly introduced to a new character by interrupting. “Fortunes! Come get your fortunes told!” called a young woman with lavender eyes and a soft jawline.”. Here, the new character is given a short appearance description, unlike Ahri, to supposedly make us feel like we’re in the market in her eyes.
(Paragraph 5 - line 2 | paragraph 6 - line 1)
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As the lady captures Ahri with her persuasive words, Ahri realises that the lady recognised her sunstones and eagerly asked her if she knew where they came from.
The lady explains their brief history, and finishes with “dead rare, those”. Even though the sunstones were rare, this ending of the lady’s sentence gave a sense of foreboding for me as a reader. The word “rare” is from Ahri’s kind, and “dead” from the lady’s desire to lure Ahri to be hunted.
(Paragraph 14 - line 3)
The lady soon introduced herself, “”I’m Hirin, by the way,” the woman said.”, which implies that Hirin wants Ahri to trust her to be able to lure her into the caravan - which she successfully does, because of Ahri’s eager to find the stones’ origin, as Hirin welcomes her, “if you come in I’ll tell you what I know”.
(Paragraph 16 - line 1)
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As Ahri eagerly enters, the “caravan” is “decorated wall to wall with animal skins.”. Another technique of foreshadowing to the reader that Ahri is going to be tricked and hunted.
(Paragraph 19 - line 2)
Hirin offers tea, and they both drink it, which “tasted of bitter oak bark, masked by a cloying dollop of honey.”. Personally, I found this sentence as a way of revealing a metaphor of Hirin’s ploy. The initial taste of the tea is “bitter”, which suggests Hirin’s bitter plan to take off one of Ahri’s tail, but to achieve the plan, she’s “masked” like a sweet woman of “honey” to appear approachable and trustworthy.
(Paragraph 21 - line 2)
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After the metaphorical taste of the tea, and the foreshadowing previously in the story, the truth is finally revealed as “Hirin chuckled” and comes clean, “a fortune teller’s weaving must be seamless.”, “I weave in just enough of what you desire to make you stay”, “‘Til the tea slows your muscles, that is.”.
(Paragraph 33 - line 2 | paragraph 35)
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I felt the great sensation of Ahri’s rage when “a low growl escaped Ahri’s lips. She would tear this woman apart. She tried to pounce, but her limbs did not obey. She was rooted in place.”.
(Paragraph 36)
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Hirin begins her hunt, but Ahri manages to use her powers of making Hirin become a new person by erasing and consuming her memory, as well as conveniently gathering information about Hirin’s knowledge of the sunstones. Finally, she left Hirin “good as new”, instead of Ahri, waking “up tomorrow, good as new!”.
(Paragraph 39 - line 1 | paragraph 53 - line 2)
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At last, Ahri pursues her objective to find the stones’ origin, as information about them “burned in her mind.”.
(paragraph 55 - line 3)
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Overall, Rayla Heide achieved good engage the readers and flourish their emotions with Ahri’s as they experienced the market and the tricky ploy through her eyes. But most importantly, Rayla conducted great and effective uses of sentence structures, like metaphors, foreshadowing and basic, yet eccentric environment descriptions to make the story appear cinematic.


How has the company changed over the years?
Marc Merrill and co-founder Brandon Beck started Riot Games in 2006 after graduating from the University of Southern California. The pair was inspired by OC games including Blizzard Entertainment’s Starcraft and Warcraft, and a mod of Warcraft 3 called Defense of the Ancients. It took several years to launch League of Legends, and Riot Games continues to update the game on a regular basis since day 1 and to this day. However, the company is changing itself to make games to meet a larger variety of target audience. They’re now making first-person shooter, strategic card games and fighter games to extend the satisfaction of players, code named Project A, L and F - as well updating them on a daily basis from player feedback to make them Riot Games.
From starting off with a run-down office building and developing from three interns playtesting games, they grew and grew into a larger variety of all kinds of specialisms and job roles of the game industry with over 2,500 employees around the world.
Overall, since I found a writer, John O’Bryan, from Riot Games who wrote the biography about a champion, Irelia, I tried contacting him through Twitter but would only eagerly respond to certain people but me, a student. Personally I thought he seemed unwilling to help me, despite how I directly texted him if he could be part of my research. After failing to contact him, I decided to research about the company as a whole, since the writers are not famous enough for me to gather information across the internet. Nevertheless, I now learned a lot about Riot than before, and now further interested in the champions’ origins than before. After reading their biographies and short stories, they helped me become inspired to write for the production, as well as my own story of Red.
Reference:
League of Legends (2018) ‘Upcoming Gameplay Goals | /dev diary - League of Legends’ YouTube. Available from: https://www.youtube.com/watch?v=G9flvYe_DOA [Accessed 31 December 2019].
Riot Games (2016) ‘Founding Interns of League of Legends’ YouTube. Available from: https://www.youtube.com/watch?v=PKbeDeu5Wbk [Accessed 31 December 2019].
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Riot Games (2019) ‘Making Games | Riot Pls: 10th Anniversary Edition - League of Legends’ YouTube. Available from: https://www.youtube.com/watch?time_continue=275&v=WRf9tnWk2sg&feature=emb_logo [Accessed 17 January 2020].
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Terry Lefton (2019) Riot Games' Ultimate Goal? Make Esports A Sustainable Business [Online]. Available from: https://www.sportsbusinessdaily.com/Daily/Issues/2019/04/05/World-Congress-of-Sports/Riot-Games.aspx [Accessed 31 December 2019].
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